Opinion: Marvel Cosmic Invasion Caps Off A Great Year To Be A Superhero Fan

It got a lot of love, but Arc Raiders ‘was absolutely not ready’ to release after its popular April playtest, says design director: ‘There were some bad bugs’

Sci-fi extraction shooter Arc Raiders is doing one last public playtest this weekend before its launch at the end of October, but quite a few players felt it was already good to go after its successful April playtest—or just wanted it to release ASAP so they could keep playing, perhaps more accurately. That Arc playtest…

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Trippy, psychedelic alien shooter ChainStaff shows there are still new ways for games to be ‘retro’

I love a new-old game as much as anyone, but it’s hard to pretend that today’s retro throwbacks aren’t drawing inspiration from a small, predictable selection of extremely popular games: Zelda. Chrono Trigger. Final Fantasy. Castlevania. Metroid. Mega Man. These are perfectly understandable picks for a game of any size to be inspired by—there are…

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After feedback that Death Stranding was ‘too slow,’ Kojima wanted more players to see Death Stranding 2 all the way through to the end

When Kojima Productions set out to develop Death Stranding 2, writer and director Hideo Kojima gave his team a clear goal: Keep people playing all the way through this time. “Kojima wanted more people to enjoy the game all the way to the end. This was an order he provided,” said lead level designer Hiroaki…

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