Clair Obscur’s famously small (but not that small) developer isn’t interested in becoming less not-that-small: ‘I think it’s good to have limitations when you are creative’
Sandfall Interactive, developer of this year’s megahit Clair Obscur: Expedition 33, is a famously small developer. So small, in fact, that there was a whole discourse earlier this year about how miniscule the studio is. That lasted right up until another discourse (possibly part of the same discourse) that Sandfall Interactive is actually not that…