The Communist Manifesto – A Visual Novel review

The Communist Manifesto – A Visual Novel review

Over the course of the 20th century, more people were called a great—or the greatest—theoretician of Marxism than I can count. Lenin, Che Guevara, Deng Xiaoping, Tony Cliff: all these names and more bore the mantle of Karl Marx’s true inheritor—the standard-bearer who had synthesised historical materialism for a new era and was prepared to…

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Atari Boss Says “T-Shirts, Energy Drinks, Shoes And Headphones” Figure In Company’s Future

Atari 2600+ is also an “evergreen project”. Atari has just purchased a controlling stake in Swedish publisher Thunderful, which might lead you to assume the company is abandoning its ‘retro first’ approach for something a little more contemporary. However, speaking to Gamesindustry.biz, Atari CEO Wade Rosen made it clear that classic gaming is still very…

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Talking Point: Our 2025 Nintendo Gaming Predictions

New hardware smell. This is it, people. This is the year. The smoke and stench from refried rumours is overwhelming but soon it will clear to reveal… new Nintendo hardware. No, not a grainy motherboard pic from a factory backroom or a render someone posted with ‘OMG the latest Switch 2 trailer is 🥹🥹🥹!!!!11‘ slapped…

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Blue Prince is ‘the result of 8 years of development, fuelled my imagination and creativity’ not AI says publisher

2025 has been a rather heated year for genAI and its ever-increasing use in videogames. Most recently, the year’s awards darling Clair Obscur: Expedition 33 was disqualified from the Indie Game Awards for making use of generative AI during development and Larian’s admission of using genAI “to explore ideas” at the studio has caused ripples…

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Indie shooter devs pull a reverse-Concord: No one played their game, but they ‘make it free to play and keep the servers online indefinitely’ anyway

After around a year and a half in early access, Blindfire—a multiplayer FPS whose main thing is that its arenas are all incredibly dark, forcing you to rely on your other senses (and tech, naturally) to catch enemies—got its full release. Which was something of a bittersweet event for its devs at Double Eleven, who…

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