First in-depth look at Magic: The Gathering Secret Lair x PlayStation collaboration, launching this October
First in-depth look at Magic: The Gathering Secret Lair x PlayStation collaboration, launching this October

First in-depth look at Magic: The Gathering Secret Lair x PlayStation collaboration, launching this October

At Sony Interactive Entertainment, we’re always looking for ways to connect our players with some of their favorite PlayStation games – that also includes playing with their favorite worlds in other ways outside of their PlayStation console. Today, we’re excited to share more details on a new collaboration with Hasbro’s Wizards of The Coast that…

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Take-Two CEO gets all philosophical yet again about GTA 6, says its delay is to support his team’s ‘search for perfection’

I’m always a fan of when Take-Two CEO Strauss Zelnick gets all contemplative and philosophical about Grand Theft Auto 6. It’s not entirely unearned, mind. As I pointed out when the second trailer dropped, Rockstar’s pushing the envelope hard enough to send me into an existential crisis with priority shipping. Still, this will be a…

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Terraria dev won’t have staff crunch to get its next big update out before the end of the year: ‘Apologies for this one taking so long for sure, but it will be well worth it’

The survival game that simply refuses to stop is pushing its next major update back just a bit further. Terraria 1.4.5 has been in the works for over two years, and in a recent State of the Game update, developer Re-Logic said it’s almost complete, but won’t release in 2024. “The work on the final…

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Chinese action game Phantom Blade Zero didn’t click for me until I realized its deep commitment to wuxia film authenticity meant I had to relearn how swords work

As soon as I sat down to play it, the developers of Phantom Blade Zero were eager to tell me that they motion captured the movements from real kung fu masters to ensure their game was as “authentic” as possible. They’re also very aware that when the game was first revealed, players thought it looked…

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Getting Goofy in The Playroom VR

Hello again. I’m Nicolas Doucet, creative director and producer of The Playroom VR. Today, we’ll talk a bit about something unexpected that emerged while our team experimented in virtual reality and that was carried into the final game: the aspect of performance. As you know, PS VR wasn’t designed only for single-player experiences; there are…

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