After 7 years in development, the most exciting Grand Theft Auto total conversion mod sets its sights on an August showcase

First conceived by creator deltaCJ in 2018, GTA 1991 began life as a hobbyist slant on the often rumoured, but never officially acknowledged, Grand Theft Auto: San Andreas Stories. As a prequel to Carl Johnson’s Grove Street exploits, the total conversion mod could indeed fit that billing, but over the course of its development, it’s…

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Norland’s ‘big summer update’ is even larger than March’s ‘damn big update’, introducing a politics system, a new economy and more authentically medieval buildings to the Crusader Kings-inspired colony sim

Fair play to Norland’s developer Long Jaunt, it doesn’t do patches by halves. Back in March, the medieval colony sim’s “damn big update” overhauled several of its most fundamental systems, stripping out character needs, reworking crime and punishment, and radically changing how your colony’s horny lords give orders to peasants. Now, Long Jaunt is rolling…

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Two Point Museum’s latest update lets you manage a museum atop a massive mountain, and allows all players a taste of its upcoming fantasy-themed DLC

Late last month, Two Point Studios unveiled the first paid DLC for its excellent management sim Two Point Museum. Titled Fantasy Finds, it adds a dungeon’s worth of treasures to discover and display. While impressed by the expansion’s showing, I questioned the apparent lack of a new museum scenario for the campaign, which would have…

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Witchfire’s massive next update is inspired by games like Syndicate and Bloodborne, and it’s the biggest one yet: ‘We really mean it’

Witchfire has been in development for nearly a decade at this point. But the “new” FPS from Painkiller creator Adrian Chmielarz has been gathering pace since its arrived on Steam in early access last year (following an initial launch on the Epic Store in 2023). The RPG-infused shooter has received two chunky content patches in…

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Ken Levine wanted System Shock 2’s final level to be set in outer space, but the idea was shot down by its senior designers: ‘They’re like dude, we have 14 months to make this game’

System Shock 2 is a PC gaming classic, but much like its spiritual successor Bioshock, its final act isn’t as strong as the rest of the game. Its final level—The Body of the Many—swaps out the twisting spaceship corridors of the game’s earlier levels for what is basically a giant intestine, with you fighting through…

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