“I Wouldn’t Wish That Version On My Worst Enemies” – No One Lives Forever Dev Shares Story Behind Its “Awful” PS2 Port

“Here’s a team of folks we don’t know what the f**k to do with”.

When Monolith Productions released the 1960s-inspired first-person shoot ’em up The Operative: No One Lives Forever on Windows PCs back in the year 2000, it ended up receiving a ton of praise (even awards) from outlets at the time, including Computer Games Magazine, IGN, and Gamespot (to name just a few).

As a result, it was a bit of no-brainer for both the publisher Fox Interactive and the developer Monolith to want to bring the game to other platforms in the hopes of potentially capitalising on the game’s success, and potentially drum up some further excitement ahead of the release of its sequel No One Lives Forever 2: A Spy in H.A.R.M.’s Way. This, however, ended up presenting a ton of issues for the Washington-based developer, with the most pressing of these being the studio’s complete lack of experience with console development.

Read the full article on timeextension.com

“Here’s a team of folks we don’t know what the f**k to do with”.

When Monolith Productions released the 1960s-inspired first-person shoot ’em up The Operative: No One Lives Forever on Windows PCs back in the year 2000, it ended up receiving a ton of praise (even awards) from outlets at the time, including Computer Games Magazine, IGN, and Gamespot (to name just a few).

As a result, it was a bit of no-brainer for both the publisher Fox Interactive and the developer Monolith to want to bring the game to other platforms in the hopes of potentially capitalising on the game’s success, and potentially drum up some further excitement ahead of the release of its sequel No One Lives Forever 2: A Spy in H.A.R.M.’s Way. This, however, ended up presenting a ton of issues for the Washington-based developer, with the most pressing of these being the studio’s complete lack of experience with console development.

Read the full article on timeextension.com

 

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