Old School Gamer Magazine Exclusive: Inside Ruyn With Paul Marrable
Old School Gamer Magazine chats with Ruyn developer Paul Marrable, who discusses the FPS’ creation cycle and so much more. Old School Gamer Magazine: How was this game born? Paul Marrable: It actually started from messing around with creating level editors and tools for a pre-existing game. I was playing around with an open-source raycasting…