Over half of The Sims development team is working on The Sims 4 and ‘the next evolution’ so I guess it’s time to start speculating again

I feel like Bill Murray in Groundhog Day because the year was 2022 when I first watched EA tease the “next generation Sims game” with the codename Project Rene. Two years later it said “actually that’s not the Sims 5 though” and spent another year being weird and silent before finally admitting today that yeah,…

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Divinity’s reveal trailer was brutal and dark for a reason, Larian’s writing director says: ‘We want to give players the opportunity to be the light in that darkness’

Remember that Divinity reveal trailer at The Game Awards? It was a banger, alright, from the puke-eating pigs to the orgy in front of the guys getting burned to death Wicker Man-style and then the big finish, where everyone dies horrifically—except the pig, which I thought was a nice touch. It is dark, to put…

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The PvPvE extraction shooter where you build and drive a huge stompy mechanical base across a ruined planet gets a Steam release date

I love the idea of building a huge mechanical mobile base and using it to stomp my way around a post-apocalyptic landscape on giant metal legs. Throw in a PvPvE system where I can battle other players’ bases and raid ruined cities for resources, and set the whole thing in an “industrial alternate history of…

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The PvPvE extraction shooter where you build and drive a huge stompy mechanical base across a ruined planet gets a Steam release date

I love the idea of building a huge mechanical mobile base and using it to stomp my way around a post-apocalyptic landscape on giant metal legs. Throw in a PvPvE system where I can battle other players’ bases and raid ruined cities for resources, and set the whole thing in an “industrial alternate history of…

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For all the Divinity dev details Larian isn’t ready to comment on, we got a firm answer about the game’s controls: the studio’s sticking to its guns on no WASD movement

In Larian’s big AMA for its next RPG, Divinity, there were aspects of the game the studio wasn’t ready to share, but we got a definitive answer to a surprisingly granular aspect of its controls: No WASD movement, everything will still be mouse-driven on PC. User Plastic-Guarantee976 posed the question about keyboard controls⁠—similar to the…

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