“I think they most likely went ‘Woah, this is way too dark'”.
If you’re a huge fan of the Ghost ‘n Goblins series or just so happened to own a PS2 back in the early 2000s, you might remember Maximo: Ghosts to Glory.
Developed by Capcom’s American branch, in collaboration with legendary Famitsu artist Susumu Matsushita, Maximo was a 3D-based action-adventure title, released in 2002 (2001, if you happened to live in Japan), and was set in the same universe as Capcom’s classic gothic arcade-style series.
Read the full article on timeextension.com
“I think they most likely went ‘Woah, this is way too dark'”.
If you’re a huge fan of the Ghost ‘n Goblins series or just so happened to own a PS2 back in the early 2000s, you might remember Maximo: Ghosts to Glory.
Developed by Capcom’s American branch, in collaboration with legendary Famitsu artist Susumu Matsushita, Maximo was a 3D-based action-adventure title, released in 2002 (2001, if you happened to live in Japan), and was set in the same universe as Capcom’s classic gothic arcade-style series.
Read the full article on timeextension.com