“I’d Never Seen My Boss So Angry” – How A Family Holiday Cost A Studio Mortal Kombat & “$40 Million In Royalties”

Fatality!

In 1992, there were few games bigger than Midway’s fatality-fueled arcade fighting game Mortal Kombat, so it only made sense that someone would eventually take on the challenge of bringing the popular experience to consoles, in the pursuit of profits.

The New York-based publisher Acclaim Entertainment would eventually accept this responsibility, teaming up with studios like Probe Software and Sculptured Software to release ports for the SNES, Game Boy, Game Gear, Mega Drive/Genesis, Master System, MS-DOS, and the Commodore Amiga between 1993 and 1994. But what you might not know is that another studio almost helped out with this lucrative project, but ended up torpedoing its chances after the owner went on a family holiday to Portugal, when a Spiderman project was going “horribly wrong.”

Read the full article on timeextension.com

Fatality!

In 1992, there were few games bigger than Midway’s fatality-fueled arcade fighting game Mortal Kombat, so it only made sense that someone would eventually take on the challenge of bringing the popular experience to consoles, in the pursuit of profits.

The New York-based publisher Acclaim Entertainment would eventually accept this responsibility, teaming up with studios like Probe Software and Sculptured Software to release ports for the SNES, Game Boy, Game Gear, Mega Drive/Genesis, Master System, MS-DOS, and the Commodore Amiga between 1993 and 1994. But what you might not know is that another studio almost helped out with this lucrative project, but ended up torpedoing its chances after the owner went on a family holiday to Portugal, when a Spiderman project was going “horribly wrong.”

Read the full article on timeextension.com

 

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