“The Folks In Japan Perceived US Devs As Being Fat Or Spoiled” – How Final Fight Revenge Bloodied An Entire Studio

“It was a nightmare”.

It’s fair to say that Capcom’s Final Fight Revenge isn’t the franchise’s finest hour.

Developed for Sega’s Titan arcade board and Saturn home console at the tail-end of the 1990s, it was created not in Japan but in the US by Capcom Digital Studios, an outfit that would later work on the likes of Maximo and Final Fight: Streetwise. Rather than stick to the 2D belt-scrolling template laid down by previous entries, Revenge went 3D and opted for the one-on-one approach popularised by the likes of Virtua Fighter and Tekken, albeit with a focus on picking up weapons strewn around the arena.

Read the full article on timeextension.com

“It was a nightmare”.

It’s fair to say that Capcom’s Final Fight Revenge isn’t the franchise’s finest hour.

Developed for Sega’s Titan arcade board and Saturn home console at the tail-end of the 1990s, it was created not in Japan but in the US by Capcom Digital Studios, an outfit that would later work on the likes of Maximo and Final Fight: Streetwise. Rather than stick to the 2D belt-scrolling template laid down by previous entries, Revenge went 3D and opted for the one-on-one approach popularised by the likes of Virtua Fighter and Tekken, albeit with a focus on picking up weapons strewn around the arena.

Read the full article on timeextension.com

 

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