Summary
- Since launching on Xbox PC and Game Pass in November, Monsters are Coming! has continued to evolve through regular updates shaped by player feedback and internal experimentation.
- Today, April 22, we’re releasing our latest major update, Road of Fortune, introducing new core systems like Luck and Critical Hits, alongside Mobile Towers, a new Hero, new Power-Ups, and more.
- At the same time, our first paid DLC, Power Corrupts, launches with new mechanics, enemies, and a biome centered around risk, corruption, and reward.
Since Launch: Building the Foundations
Since release, our goal has been to expand Monsters Are Coming! not just with content, but with systems that deepen player choice and build variety.
Over the past months, updates have introduced:
- New Heroes, each offering distinct playstyles and scaling mechanics
- New Buildings and Townhalls, expanding city-building strategies
- Reworks to weapons and progression systems, improving clarity and build diversity
- Balancing passes based on real player data to smooth difficulty curves and reduce grind
One of our key focuses has been to reinforce the game’s core fantasy: building a moving city under pressure, while constantly adapting your strategy.
This has meant improving not only content quantity, but also:
- build readability
- synergy between systems
- and moment-to-moment decision making

Shaped by the Community
A huge part of this evolution comes from our players.
From early feedback on difficulty spikes, to suggestions around build diversity and UI clarity, the community has directly influenced:
- how we approach balancing
- how we design new systems
- and how we prioritize features in our roadmap
Many of the improvements in recent patches — from progression tuning to new gameplay options — are the result of this ongoing dialogue.

The Road of Fortune
With Road of Fortune, we’re introducing a new layer of systems that will enrich existing builds while laying the groundwork for deeper gameplay expansions in future updates.
Luck & Critical Hits
The new Luck stat affects both reward quality and Power-Up drops, creating new ways to scale runs beyond traditional stats.
Combined with the introduction of Critical Hits, players can now:
- build toward high burst damage
- and experiment with new synergy-driven builds
Mobile Towers
One of the biggest additions in this update is Mobile Towers.
These allow players to:
- temporarily take control of powerful towers found throughout the environment
- move through the environment differently
- and interact with enemy waves in more dynamic ways
This system introduces new gameplay choices, breaks the usual pacing, and offers powerful crowd control options beyond traditional city defense.
Power-Ups & New Content
We’ve also added:
- 5 new Power-Ups, offering short, high-impact effects during runs
- The Mule, a new Hero with a unique resource-orbiting mechanic
- New buildings, relics, and enemies, further expanding build variety
Together, these additions aim to make each run feel more reactive, explosive, and unpredictable.

Power Corrupts: Risk vs Reward
Launching alongside the update, our first DLC introduces a new core idea: Power comes at a cost.
The Corruption system allows players to:
- acquire enhanced (corrupted) buildings
- and increase their power rapidly…
…but at the price of attracting Raiders, dangerous enemies that scale with your corruption level.
This creates a constant tension:
- Do you play it safe and stay stable?
- Or push your luck and risk being overwhelmed?
To support this new risk-driven gameplay, Power Corrupts also introduces new ways to play and experiment:
The Leprechaun, a new Hero who scales with Luck and can uncover hidden rainbows filled with treasure
The Cursed Lighthouse, a Townhall that dynamically corrupts specific building tiles, offering powerful but unpredictable bonuses
The Grand Concord, a Townhall that reshapes your city by shuffling columns, rewarding clever alignment and planning
Together, these additions reinforce the core philosophy of the DLC: embrace instability, adapt your strategy, and turn risk into power.

A New Biome: Road of Clovers
The DLC also introduces a new biome inspired by Irish folklore, featuring:
- vast clover fields
- hidden rewards like rainbows and treasure
- and a deceptive calm hiding growing danger
Looking Ahead
Road of Fortune and Power Corrupts are part of a broader direction for Monsters Are Coming!:
- Expanding build diversity through interconnected systems
- Introducing more high-risk / high-reward mechanics
- Creating stronger gameplay moments through new interactions (like Mobile Towers)
Looking ahead, we’re continuing to explore:
- new ways to deepen city-building strategy
- new systems to enrich runs and biome variety
- additional game modes and challenges
- and more content updates throughout the year
We’re also excited to bring the game to Xbox Series X|S later this year, opening the gates for even more players to join the journey.
Thank You
To everyone who has played, shared feedback, and helped shape the game so far — thank you.
We’re excited to keep building Monsters Are Coming! with you.
And as always…Beware. Monsters are coming.
Monsters are Coming! Rock & Road
Raw Fury
– Fortify: The city must endure! Choose from a selection of town halls, place towers and create your own builds to maximise destruction. Equip defensive structures to repel monsters from the gates and keep the city moving forward, else the darkness will consume you!
– Forage: Gather wood, stone and gold as a persistent, multi-tasking hero. You must constantly balance risk vs reward while fighting back endless armies of monsters. Stray from the beaten path to find richer rewards or keep heading due south towards the safety of shelter.
– Fight: Beat Bad-Ass bosses, improve your abilities, overcome environmental obstacles and take charge of special weaponry to continually adapt your strategies. Or see your city turned to ash!
You’re the last hope for humanity, but it’s a long road to the Ark.
FORTIFY
– Build your city your way. Reach shelter and buy new districts from the city shop. Then strategically choose where to place them based on the needs of each run.
– Defend yourself. Choose from a variety of unique Town Halls, then add archery outposts, necromancer towers, and even fire-breathing dragons to protect it from the dangers beyond the walls.
– Unlock new possibilities: Find a build that works for you, keep upgrading and try to stay alive against increasingly powerful monsters the closer you get to the Ark!
FORAGE
– Keep the city stocked: Gather wood to keep the engines burning and increase tower efficiency, chisel stone to help repair and rebuild, and mine gold to expand your moving fortress of destruction.
– Never stop moving: Collect compasses at the end of each run and pay your attempts forward, making it easier for future cities to find their way to the Ark!
– Explore for bonuses: Look for hidden secrets in shelters and tackle side hordes to find richer, rarer rewards. Just make sure you get back to your city in time!
FIGHT
– Progress to Prevail: Level up, increase your potential through vast player progression, and protect the city at all costs, even at the hero’s expense!
– The City Still Stands: Even if the Hero falls, it’s not game over! A run only ends once the city is destroyed, so quickly jump back into the fight before all hope is lost.
– Bad Ass Bosses: Getting to the Ark won’t be easy and there may be some larger monsters waiting for you at the periphery…
The post Monsters are Coming! The Road Since Launch appeared first on Xbox Wire.
