So THAT was the Imprisoning War…
After 40 years and 21 mainline games (counting the multiplayer ones, discounting remakes and remasters), we like to think that we’ve got a pretty good grasp on the Zelda formula by now. Sure, there’s every chance that the series will have a ‘Breath of the Wild moment’ again somewhere down the line, but for the most part, we know what we’re looking for in our Zelda games.
If we had to make a list of the important elements, dungeons, bosses, puzzles, and an expansive overworld would all make an appearance would all go on there, but would ‘Story’ make the cut? All Zelda games have had a story, of course, varying from ‘Hero is found’ and ‘Hero defeats evil’ to more intricate narratives, but are they integral to your enjoyment? They’re nice to have around, for sure, but do any of us play these games for the plot?
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