Breakout – by By Bill Donohue

Beating our educations had taken upon moving from New York (Catholic schooling, Nuns who also acted as Wardens, Mandatory Mass every Friday Morning) to California (“Deliverance” music, lots of “twins”, English? “Wash” pronounced as “Warsh”). The first thing he brought home was the Atari Video Pinball C380, which really didn’t do much to expand our…

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“A Legend Returns” – Castlevania-Inspired MSX2 Game Enlists The Help Of A Konami Icon

Now that’s what I call fang-tastic news! The legendary Konami composer Miki Higashino has revealed that she will soon be returning to MSX development, lending her musical talents to the MSX2 Castlevania-inspired project Nightstalker. Nightstalker, in case you didn’t happen to catch our coverage of the game last year, is a homebrew project, currently being…

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Bungie provides details on Marathon’s imminent Recon buff ‘by popular demand’, revealing an improved Echo Pulse and a ‘more aggressive’ tracker drone

Recon is my favourite Shell to play as in Marathon, so I was surprised to learn that she is considered one of the weaker characters in Bungie’s extraction shooter. This is true both for the PC Gamer team and, apparently, Bungie themselves. Yesterday, game director Joe Ziegler revealed that Marathon’s intelligence-focussed Shell would be getting…

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Take-Two has seemingly laid off an unspecified portion of its AI team, including its Head of Artificial Intelligence

Take-Two Interactive has seemingly laid off its Head of Artificial Intelligence, alongside an unspecified portion of its AI team, just two months after CEO Strauss Zelnick said the Grand Theft Auto 6 publisher was “actively embracing generative AI”. Luke Dicken joined Take-Two as its Head of Artificial Intelligence in January last year following a decade…

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