If you’ve never heard of Super Mario Kart, then I guess you were living in a cave, as this game series which first appeared in 1992 on the SNES, was one of the most addictive arcade style racing games ever to appear on a TV screen. So to see someone try to create a Mario Kart like experience on the Amiga certainly caught my interest! Welcome to Micro Karting, an ever improving proof-of-concept to see if a 3D-ish kart racing game can be done on Amiga AGA without cheating.
Here’s the latest from bubu7te and JMD(Music). “Everything is written in raw 68020 assembly and tested on real hardware. It runs surprisingly well on a totally stock, unexpanded Amiga 1200, but with Fast RAM and/or an accelerator it gets smoother and more stable (less pain for the CPU). No engines, no system friendly code. Just chipset, fixed-point math, hand-rolled routines and a lot of guess-and-retry. The goal is not visuals, but gameplay feel: steering must stay responsive even when the machine is clearly sweating. Chunky to planar conversion is done using c2p.library, mainly to show how good and fast this free Amiga library actually is, even in a very demanding real-time scenario.”
- This is not a finished game, not even close. It’s a tech demo, a playground, and a personal experiment to understand how far you can bend an Amiga before it snaps. Code is messy in places, optimizations are still half baked, and bugs are very possible. If it breaks, that’s on purpose. Kind of..”
UPDATE : The developer has made available a Tech Demo Version 3. Here is what he had to say in brief. ” In this new demo there are some very nice improvements: Music during the race, a real race timer, feedback from the track surface and now the circuit is not only visual! So if you go outside the track, the kart start to shake and you lose speed, so you really feel when you are doing a mistake.
- This demo is focused to make the driving more “alive” and give more sensation from the road.”
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