The Making Of: Star Fox Adventures – “Nintendo Was Really Trusting Of Our Ability To Make A Great Game”

Behind the scenes of this much-maligned GameCube title.

To celebrate the surprise announcement of a new Star Fox outing, we thought it would be a good idea to dig into the archives for previous features we’ve written on the series.


Although it’s hard to believe now, when Star Fox Adventures launched in 2002 (yes, it’s now 20 years old, incredibly) it gained largely positive reviews and shifted 200,000 copies in Japan, making it one of the system’s early smash hits in its native region. However, history hasn’t been kind to the game; over time, its reputation has crumbled and many dedicated Nintendo fans now view it as one of Rare’s less essential titles. Of course, much of this negativity can be attributed to the fact that Star Fox Adventures was Rare’s final game as a second-party Nintendo developer – the year before its release, Microsoft paid a total of $375 million to acquire 100% of the UK-based studio, ending its astonishingly fruitful association with Nintendo.

Read the full article on timeextension.com

Behind the scenes of this much-maligned GameCube title.

To celebrate the surprise announcement of a new Star Fox outing, we thought it would be a good idea to dig into the archives for previous features we’ve written on the series.


Although it’s hard to believe now, when Star Fox Adventures launched in 2002 (yes, it’s now 20 years old, incredibly) it gained largely positive reviews and shifted 200,000 copies in Japan, making it one of the system’s early smash hits in its native region. However, history hasn’t been kind to the game; over time, its reputation has crumbled and many dedicated Nintendo fans now view it as one of Rare’s less essential titles. Of course, much of this negativity can be attributed to the fact that Star Fox Adventures was Rare’s final game as a second-party Nintendo developer – the year before its release, Microsoft paid a total of $375 million to acquire 100% of the UK-based studio, ending its astonishingly fruitful association with Nintendo.

Read the full article on timeextension.com

 

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