“The reputation of the first game inside the company was not very good”.
“At first only the tanks were to be the main characters, but in the end we had soldiers like Marco and Tarma,” reveals Kazuma Kujo, director of the first Metal Slug, dropping a bombshell that would resonate through interviews for years to come. He’s describing the fabled “Metal Slug Zero“; in its original completed form, the game did not have playable humans, only the eponymous Metal Slug Super Vehicle 001. It was a radically different game, and its very existence was due to a series of unfortunate events.
But we’re getting ahead of the story.
Read the full article on timeextension.com
“The reputation of the first game inside the company was not very good”.
“At first only the tanks were to be the main characters, but in the end we had soldiers like Marco and Tarma,” reveals Kazuma Kujo, director of the first Metal Slug, dropping a bombshell that would resonate through interviews for years to come. He’s describing the fabled “Metal Slug Zero“; in its original completed form, the game did not have playable humans, only the eponymous Metal Slug Super Vehicle 001. It was a radically different game, and its very existence was due to a series of unfortunate events.
But we’re getting ahead of the story.
Read the full article on timeextension.com