Box clever.
From the moment I played Gunstar Heroes on the Genesis / Mega Drive, I was a Treasure fan. I lapped up the company’s subsequent games with glee, and I consider the likes of Radiant Silvergun, Gradius V and Sin & Punishment to be some of the finest pieces of interactive entertainment ever made.
However, even Treasure wasn’t immune to the ebb and flow of the video game industry in its glory years, and right from the start the studio worked in the realm of media licences via titles such as McDonald’s Treasure Land Adventure, Dragon Drive: D-Masters Shot, Bleach: The Blade of Fate and 2014’s Gaist Crusher God, the latter of which is, to date, the last game released by the company.
Read the full article on timeextension.com
Box clever.
From the moment I played Gunstar Heroes on the Genesis / Mega Drive, I was a Treasure fan. I lapped up the company’s subsequent games with glee, and I consider the likes of Radiant Silvergun, Gradius V and Sin & Punishment to be some of the finest pieces of interactive entertainment ever made.
However, even Treasure wasn’t immune to the ebb and flow of the video game industry in its glory years, and right from the start the studio worked in the realm of media licences via titles such as McDonald’s Treasure Land Adventure, Dragon Drive: D-Masters Shot, Bleach: The Blade of Fate and 2014’s Gaist Crusher God, the latter of which is, to date, the last game released by the company.
Read the full article on timeextension.com