Take-Two chief is ‘deeply disappointed’ that we still don’t have a new BioShock game

You’d think it would be fairly easy to make a BioShock game: After all, “there’s always a lighthouse,” as the man once said. Yet it’s proven remarkably challenging: After three acclaimed games in relatively quick succession—BioShock in 2007, BioShock 2 in 2010, and BioShock Infinite in 2013—there’s been nothing. Efforts have been made: Hangar 13…

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Civ 7 is getting ‘by far the most-requested addition’ later this month, but I’m more interested in whether it’ll finally feel fully baked

Late last year, Firaxis announced that Civ 7 would be getting the ability to play a single civilization across an entire game, addressing one of the major complaints from players who weren’t thrilled with the latest entry’s ambitious experimentation with the Civilization format. After promising in February that Civ’s traditional playstyle would return sometime this…

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Far Cry 2 and Assassin’s Creed Hexe creative director launches a new studio, a few months after surprise exit from Ubisoft

Just a few months after his surprise departure from Ubisoft, where he’d been serving as the creative director on the mysterious Assassin’s Creed Hexe, veteran developer Clint Hocking has founded a game studio called Build Machine Games. Hocking’s new outfit is “lean and fast,” he wrote on LinkedIn, but also “bold and ambitious.” “We aspire…

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