Take-Two CEO says the original Borderlands’ art style overhaul cost a year of dev time and $50 million: ‘Had we not done that, Borderlands wouldn’t have been a hit’

It’s hard to imagine Borderlands without all the stylized ink lines and butt stallions, but when the game was first teased nearly two decades ago, it looked much greyer and more brooding—the sort of thing you’d expect from a shooter released in the late aughts. CEO of publisher Take-Two, Strauss Zelnick, said in a recent…

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OpenFridge EP 79: TMNT is Almost Here | Gamers are done | Hot Twist

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Nintendo 64 emulator just implemented rollback netcode for the entire library: ‘It was honestly not that hard’

I’ve always loved the clean simplicity and disgusting combo game on offer in the original Super Smash Bros. but it’s hard to actually get a game with other humans together in 2026. The same goes for anything that’s most easily played on archaic hardware. While several emulators have netplay features, anything requiring twitch reactions tends…

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Scott Miller, founder of Apogee, has over 1,000 hours in World of Warcraft and always plays a warrior in any RPG: ‘I like to get right in their face and pound away’

Scott Miller first got into PC gaming with the original IBM PC, having been writing games since 1975 for machines like the Wang 2200 and the Commodore PET. “I don’t really know what got me playing games on the IBM PC, I was probably looking at games that were free or whatever on the internet”,…

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Demigod review (2009)

Special commentary on this classic PC Gamer review provided by: Demigod review – PC Gamer issue #201 (UK, June 2009) From the archives: The review below appears as originally written, with only minor changes in formatting and presentation. By Graham Smith Demigod is gloriously bombastic, the introductory cutscene intoning the slight backstory in its best,…

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