Thanks to NocturneRecomp.
If you’re a fan of classic Metroidvania titles, then listen up – the Xbox Live Arcade version of Konami’s legendary Castlevania: Symphony of the Night has been statically recompiled by Marco Andronaco / birabittoh (thanks, Video Game Esoterica).
Built on the ReXGlue SDK, this recompilation works on Windows and Linux and converts the Xbox 360 PowerPC xex file into native x86_64 code at build time, then wraps it with a small host runtime so the game “runs natively and can be modded like a PC port.”
Read the full article on timeextension.com
Thanks to NocturneRecomp.
If you’re a fan of classic Metroidvania titles, then listen up – the Xbox Live Arcade version of Konami’s legendary Castlevania: Symphony of the Night has been statically recompiled by Marco Andronaco / birabittoh (thanks, Video Game Esoterica).
Built on the ReXGlue SDK, this recompilation works on Windows and Linux and converts the Xbox 360 PowerPC xex file into native x86_64 code at build time, then wraps it with a small host runtime so the game “runs natively and can be modded like a PC port.”
Read the full article on timeextension.com