XBLA Version Of Castlevania: Symphony Of The Night Gets The Recompilation Treatment

Thanks to NocturneRecomp.

If you’re a fan of classic Metroidvania titles, then listen up – the Xbox Live Arcade version of Konami’s legendary Castlevania: Symphony of the Night has been statically recompiled by Marco Andronaco / birabittoh (thanks, Video Game Esoterica).

Built on the ReXGlue SDK, this recompilation works on Windows and Linux and converts the Xbox 360 PowerPC xex file into native x86_64 code at build time, then wraps it with a small host runtime so the game “runs natively and can be modded like a PC port.”

Read the full article on timeextension.com

Thanks to NocturneRecomp.

If you’re a fan of classic Metroidvania titles, then listen up – the Xbox Live Arcade version of Konami’s legendary Castlevania: Symphony of the Night has been statically recompiled by Marco Andronaco / birabittoh (thanks, Video Game Esoterica).

Built on the ReXGlue SDK, this recompilation works on Windows and Linux and converts the Xbox 360 PowerPC xex file into native x86_64 code at build time, then wraps it with a small host runtime so the game “runs natively and can be modded like a PC port.”

Read the full article on timeextension.com

 

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