“Nobody wants to take a risk on unicorn ballet in space”.
Back in the days of the original PlayStation, it felt like Sony was constantly experimenting with new ideas and greenlighting weird and exciting projects.
From the paper-thin, hip-hop stylings of PaRappa the Rapper to the Dual Analogue-controlled antics of Ape Escape, the company clearly wasn’t averse to taking risks, putting together projects that may not have screamed mass appeal but would fill a niche and ultimately develop passionate online fanbases.
Read the full article on timeextension.com
“Nobody wants to take a risk on unicorn ballet in space”.
Back in the days of the original PlayStation, it felt like Sony was constantly experimenting with new ideas and greenlighting weird and exciting projects.
From the paper-thin, hip-hop stylings of PaRappa the Rapper to the Dual Analogue-controlled antics of Ape Escape, the company clearly wasn’t averse to taking risks, putting together projects that may not have screamed mass appeal but would fill a niche and ultimately develop passionate online fanbases.
Read the full article on timeextension.com