“BlastEm today is made up of 100% artisanal AI-free code”.
The arrival of GenAI coding tools has sparked an explosion of AI-assisted projects in the retro gaming space, including decomps, recomps, translations, and more.
While the tools can drastically speed up development, there are questions surrounding the accuracy of such projects when compared to hand-made alternatives – and Michael Pavone, the dev behind the Sega-focused BlastEm emulator, has made it very clear where he stands on this topic (thanks, Read Only Memo).
Read the full article on timeextension.com
“BlastEm today is made up of 100% artisanal AI-free code”.
The arrival of GenAI coding tools has sparked an explosion of AI-assisted projects in the retro gaming space, including decomps, recomps, translations, and more.
While the tools can drastically speed up development, there are questions surrounding the accuracy of such projects when compared to hand-made alternatives – and Michael Pavone, the dev behind the Sega-focused BlastEm emulator, has made it very clear where he stands on this topic (thanks, Read Only Memo).
Read the full article on timeextension.com