“Our goal isn’t simply to revisit the past”.
As somebody who never owned an Amiga as a kid, there were a few times when I was insanely jealous of my Commodore-blessed chums, despite the fact that I viewed consoles like the Mega Drive and SNES as superior to the 16-bit home computer.
One of those times was when I witnessed Rob Anderson’s Moonstone: A Hard Days Knight running on a friend’s Amiga 500. While it looked like a four-player hack-and-slash action game, Moonstone featured a turn-based sub-mechanic that made it feel like an RPG, and it also had a surprising amount of blood and gore. As you can imagine, that only helped elevate the game’s reputation with impressionable youngsters like myself.
Read the full article on timeextension.com
“Our goal isn’t simply to revisit the past”.
As somebody who never owned an Amiga as a kid, there were a few times when I was insanely jealous of my Commodore-blessed chums, despite the fact that I viewed consoles like the Mega Drive and SNES as superior to the 16-bit home computer.
One of those times was when I witnessed Rob Anderson’s Moonstone: A Hard Days Knight running on a friend’s Amiga 500. While it looked like a four-player hack-and-slash action game, Moonstone featured a turn-based sub-mechanic that made it feel like an RPG, and it also had a surprising amount of blood and gore. As you can imagine, that only helped elevate the game’s reputation with impressionable youngsters like myself.
Read the full article on timeextension.com