Dragon’s Dogma 2 On Switch 2 Uses Frame Generation

Allowing you to experience the “equivalent” of 60fps. Capcom has shown ongoing support for the Switch 2 since it launched last June, and the next game it’s releasing is Dragon’s Dogma 2 in October. In an interview with Japanese outlet Famitsu recently, the game’s producer Naoto Oyama has revealed some performance details about this version…

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The Resident Evil film should be more concerned with understanding the roots of its survival horror than adhering to strict lore accuracy

It’s impossible to gauge a wider community’s feelings towards something, thanks to the simple problem of ‘the angriest usually shout the loudest’, and even if they’re the minority, it usually doesn’t sound like it. I’ve had this problem with a lot of things, but Zach Cregger’s upcoming Resident Evil film is the latest victim. Despite…

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Final Fantasy 7 Revelation is apparently a super heavyweight 200GB installation: ‘We need to overcome the hardware to a certain extent’

In a new VGC interview, Final Fantasy 7 Revelation director Naoki Hamaguchi revealed that the upcoming JRPG is looking at a 200GB install size, bigger than almost any game out there, and certainly an outlier among singleplayer RPGs. Hamaguchi was responding to a question about Revelation’s retail, physical version. It was previously disclosed that Revelation…

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Industry vets behind Dishonored, Ultima Online, Her Story and more agree the games industry crisis goes beyond games: ‘Ultimately, to fix what’s broken in the videogame industry, we might have to fix reality’

It’s generally agreed that this is a very bad time for the videogame industry. There’s some disagreement on just how bad it is—Tim Cain says it’s not as bad as the infamous crash of the early 1980s, Brenda Romero says it’s worse—but the bottom line is that if you’re comparing your current situation to that…

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‘Players got better than we expected’: Monster Hunter Wilds DLC director says Capcom is retuning its difficulty standards for the expansion’s endgame

While Monster Hunter Wilds’ performance issues dominated the conversation about its reception on PC, one of the other ongoing sources of player frustration was the entry’s approach to difficulty. Initially, a number of players thought the game was too much of a sleepwalk—but once later updates started amping up the threat level, many of those…

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