“There Are A Hundred Things We Could Have Done Differently” – Quake’s Creators Reflect On The “Grim Cost” Of The Classic FPS

“Having a media circus around us certainly didn’t help”. id Software’s influential first-person shooter, Quake, recently celebrated its 30th anniversary, and some members of the team have been reflecting back publicly on the game’s difficult, multi-year development cycle and past mistakes that have only become much clearer with hindsight. If you’ve read about Quake’s history…

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