Over a decade since launch, this cooperative dungeon crawler is getting a double-barrelled update that overhauls its magic system, dungeon generation, and much more

It shows just how vast PC gaming has become that I had not heard of Barony until now, despite it being over a decade old and attracting thousands of players every day. After a wobbly start in 2015, the cooperative dungeon crawler has grown steadily in popularity over its lifespan, and in the last 12…

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Cities: Skylines 2’s new developer breaks cover on its plans for the sequel’s future, revealing a patch that will include changes players ‘have been requesting for a long time’

A decade after it famously beat SimCity at its own game, Finnish developer Colossal Order waved goodbye to the Cities: Skylines series last year. In Colossal Order’s place, stewardship of Cities: Skylines 2 was taken over by Surviving the Aftermath developer Iceflake Studios. Now at the helm, Iceflake has unveiled the first part of its…

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Another Zelda Podcast S7 E10 – “Favorite Rito”

Mallory swings through Chicago to share some of her favorite music from Wind Waker with David. DIRECTED AND PRODUCED BY DAVID GEISLER | WRITTEN BY DAVID GEISLER AND ANDY BARNEY | EXECUTIVE PRODUCER: DAVID GEISLER | EDITOR: DAVID GEISLER | SOUND DESIGNER: DAVID GEISLER THE TEAM  https://www.anotherzeldapodcast.com/ Join our Patreon patreon.com/anotherzeldapodcast Follow us on Twitter…

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I didn’t even know I was bothered by how bad Skyrim’s NPCs look during the split second they’re opening doors, and now a modder’s pointed it out the mod to fix has become essential

The way NPCs open doors in Skyrim has always been a bit silly. When they’re crossing load screens they can’t open them all the way—because then the other side would have to be rendered—and so they pop doors open a crack revealing a sliver of darkness, then fade out of existence like the guy in…

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