‘We want that the real-time images look indistinguishable from reality. We want them to look like a film.’ Nvidia has lofty goals for path-traced graphics, but its support for Microsoft’s shader stutter cure is a lot more interesting to me

At this year’s GDC event in San Francisco, Nvidia took to the stage to tell game developers something that they, and anyone for that matter, already knew: future games will only have film-level graphics by ‘fully leaning into AI to cross that chasm between what’s attainable [now] and what’s attainable in film rendering.’ Those were…

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“You’re Doing Nothing With It” – Crash Bandicoot’s Co-Designer Asks “Where’s the Movie? Where’s The TV Series?”

A Netflix show was rumoured last year, but so far remains unconfirmed. It’s somewhat hard to believe, given the character’s popularity over the years, but Crash Bandicoot has somehow never had a starring role in his own TV show or animated film. To our knowledge, there has been at least one attempt to turn Crash…

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Share of the Week: Prize

Share of the Week: Prize

Last week, we asked you to share some hard-earned loot or gaming prizes using #PSshare #PSBlog. Here are this week’s highlights: BBSnakeCorn shares Snake receiving the Patriot in Metal Gear Solid Delta: Snake Eater. SheikhSadi80 shares Sam finding a collection of drinks in Death Stranding. RhodWulfLeon shares Kratos opening a chest in God of War…

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Notorious UK rights group launches legal action against Valve for distributing music in games on Steam without a license

Valve is facing a new legal headache in the UK, and this one is definitely not like the others. The Performing Right Society, a rights management organization that collects royalties on behalf of musicians when their work is played publicly, has launched legal action against Valve over its use of PRS members’ music on Steam…

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Microsoft teams up with Nvidia, AMD, Intel, and Qualcomm to share ‘our dream of bringing console-level GPU developer tools to Windows’

Microsoft has just shared an update to DirectX, labelling it “the biggest wave of new tooling features in DirectX’s history.” The company, alongside major “GPU hardware partners”, has shared its “dream of bringing console-level GPU developer tools to Windows.” Microsoft reports, “AMD, Intel, Nvidia, and Qualcomm have worked closely with us throughout feature development, each…

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