It’s been 25 years since my jaw first dropped at 3DMark2001’s Nature test but hoo boy, have 3D graphics changed since then

A quarter of a century ago, Finnish software company MadOnion released its third iteration of a certain benchmark tool called 3DMark, and together with the launch of Nvidia’s GeForce 3 series of graphics cards, 3DMark2001 showcased the potential of shaders in DirectX-powered games. For myself, it was the start of a period in my life…

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‘GeForce 3 was such a transition for us’: Nvidia’s Jensen Huang looks back on 25 years of the classic graphics card

Launching in 2001, Nvidia’s GeForce 3 series marked an important step for Nvidia, according to CEO Jensen Huang. In a YouTube video, Huang celebrates the 25-year anniversary by waxing lyrical about the card and what it means for the company. “GeForce 3 was such a transition for us,” Huang says. “We introduced really the first…

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“The Sega Saturn Was Truly Ahead Of Its Time” – Here’s Why Modern Games Use ‘Dithering’ Instead Of Transparency

Sega does… If you’ve played a modern 3D video game recently, then you will almost certainly have noticed an effect known as “dithering”, which allows an object to become semi-transparent when it obscures your view of the action. While it’s certainly effective, the dithering effect can often look somewhat ugly, which has led many to…

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‘It was supposed to be the greatest time ever’: Jeff Kaplan only got 6 weeks to come up with and pitch Overwatch: ‘We were probably the most demoralised we’d ever been’

Before the rise of Overwatch there was the fall of Titan, a cancelled Blizzard MMO which was stripped for parts and used to craft the foundation of the team-shooter we all know today. Ex-Overwatch boss Jeff Kaplan had been working on Titan and was the driving force behind redirecting the team to something new. It…

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The first thing Arc Raiders’ devs did during its extraction pivot was to reduce the speed of everything by 60%: ‘All the craft that was in the game was kind of background noise’

Arc Raiders looked very different in its early stages of development, and even compared to its initial reveal trailer. While the team was flip-flopping between genres, one thing was clear: your goal was to kill a boss as fast as possible. Naturally, there was a lot of mobility in these early prototypes. You’d move fast…

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