Instead of difficulty, Obsidian designer Josh Sawyer thinks in terms of 3 RPG player archetypes: ‘What are they trying to get out of this game?’

In a new video on his YouTube channel, Obsidian studio design director Josh Sawyer dug into how he thinks about difficulty when making a game⁠. Ultimately, he sees it as less a question of setting immutable challenges for players to overcome, and more anticipating what they want out of the experience and responding to that….

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Try the New Xbox Cloud Gaming Web Experience — Now in Public Preview

Category: Xbox Insider January 26, 2026 Try the New Xbox Cloud Gaming Web Experience — Now in Public Preview Patrick Siu, Principal Product Manager Starting today, we’re testing a refreshed web experience for Xbox Cloud Gaming that lays the foundation for accelerating our ability to build new experiences for players. This preview is a first look at our new web interface on your browser and lets you try the updated design and product…

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‘It’s Whac-a-Mole of terror for the city you love:’ Gaming channel MinnMax asks viewers to ‘share what’s happening to residents in Minneapolis, Minnesota when 3,000 ICE agents storm the city’

“You’ve probably heard that Minneapolis could use some help right now,” MinnMax host Ben Hanson said in the most recent episode of gaming podcast The MinnMax Show. Despite inspiring the pun in MinnMax’s name, the city that many of the channel’s contributors live in is not their usual topic of discussion. That would be videogames:…

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