Microsoft announces Shader Model 6.10 preview, bringing neural rendering into the mainstream and just maybe making the games industry a bit less reliant on Nvidia
Much of the die space of modern GPUs is given over to functionality that’s not part of the traditional rendering pipeline. Sometimes, that feels like a bit of a waste. Which is why Microsoft’s new Shader Model 6.10 preview, announced yesterday, could be mostly good news. It’s making matrix math part of the official DirectX…