The Fridge

Behaviour Interactive lays off more people as ‘demand for mobile and casual external development projects has declined’

Dead by Daylight developer Behaviour Interactive has confirmed the layoff of an undisclosed number of employees, telling Game Developer the cuts were made as a result of reduced demand for external development partnerships. “A portion of Behaviour Interactive’s business has traditionally focused on external development partnerships. In recent months, demand for mobile and casual external…

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Google executive responsible for AI has a solution for the game industry’s problems, and you’re not going to believe this but it’s AI

Jack Buser is Google Cloud global director for games, a role in which he “enable[s] transformation of game industry developers, publishers and platforms with AI and cloud solutions.” And from that lofty perch he has devised a solution for the woes plaguing the videogame business. Can you guess what it is? I’ll tell you: It’s…

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Fallout co-creator says non-linear design is all about never assuming how players will act, illustrates his point by fantasising about an NPC guard he seems to really hate

Fallout co-creator Tim Cain has a new video going over some of his principles for game design, and as you might expect has some strong opinions on the intersection between design intention, and what players actually end up doing. “Rule one, our game is non-linear—don’t assume that players will go somewhere first or talk to…

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