The Fridge

It’s easy to forget now, but the first Elder Scrolls game had a rough launch back in the day: ‘It was a disaster in a lot of ways and somehow built a billion-dollar franchise’

Given the legacy it created, it’s easy to forget The Elder Scrolls wasn’t a big deal right out of the gate. The original game in the series, The Elder Scrolls: Arena, wasn’t badly received—our reviewer, Andy Butcher, gave it an 87 in his review at the time—but it didn’t set the world on fire immediately….

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Garry Newman responds to s&box criticism in lengthy YouTube comment: ‘I don’t like giving up on things, I am stubborn’

Facepunch founder Garry Newman (Garry’s Mod, Rust, s&box) gave an emphatic, extensive mea culpa to the s&box community in a YouTube comment. Newman was responding to the latest video from Eridium, “S&box’s Free To Play Weekend Isn’t Enough,” a highly critical state-of-the-game from the s&box-focused creator. Facepunch’s recently-released user generated content (UGC) platform has been…

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Kingdom Come: Deliverance studio co-founder says a lot of RPGs are ‘still games for teenagers,’ and that he’s ‘tired of all the RPGs where you are this chosen one’

In a recent interview with PC Gamer’s Joshua Wolens, Warhorse Studios co-founder Martin Klima traced the inspirations for Kingdom Come: Deliverance back to boredom with the typical RPG—kill the dark lord, romance a companion or two, and so on. Klima added that this formula is still a mite too widespread even now for his tastes,…

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Brigador devs: ‘The ’90s PC classics often taught really special things, but not because the story said, Wow, violence is bad!’

Brigador was a great sleeper hit of mech and simmy gaming, and studio Stellar Jockeys recently released its ambitious follow-up, Brigador Killers, into early access. I spoke to lead developers, brother duo Hugh and Jack Monahan, over the summer. They told me about the challenges of adding on-foot gameplay, the importance of not trying to…

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