CD Projekt’s switch to Unreal wasn’t motivated by Cyberpunk 2077’s rough launch or a ‘This is so bad we need to switch’ situation, says senior dev

In an interview with Eurogamer about CD Projekt Red’s future, CDPR vice president of technology Charles Tremblay laid out some of the reasoning behind the company’s surprise move to Unreal Engine 5 from its in-house REDengine⁠—and it has less to do with Cyberpunk 2077’s challenging development and rough launch than you might think. “The first…

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CD Projekt promises that, compared to The Witcher 3 and Cyberpunk 2077, The Witcher 4 ‘will not be smaller, and it will not be worse’

The Witcher 4 is finally in full production, as CD Projekt announced during its Q3 financial update. The game, which is still codenamed Project Polaris, moved into full-scale production several weeks ago, chief financial officer Piotr Nielubowicz said. Speaking to Eurogamer, CD Projekt Red’s vice president of technology, Charles Tremblay, discussed the switch from the…

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Great moments in PC gaming: Being hunted by enemies so scary I spent most of Assassin’s Creed Origins hiding from them

Great moments in PC gaming are bite-sized celebrations of some of our favorite gaming memories. Assassin’s Creed Origins (Image credit: Ubisoft) Developer: UbisoftYear: 2017 I’m what you’d call a lapsed Assassin’s Creed player. I was in deep pretty much from the get-go, religiously playing every AC game since the first, year by year, as they…

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Brigand: Oaxaca might be the ugliest game I’ve ever played, and quietly one of the greatest immersive sims of all time

Ugly. Confusing. Mechanically unintuitive. Designed by a madman. These are the comments I’ve received on Hinge dates, but they’re also how I’d describe Brigand: Oaxaca , a baffling but brilliant immersive sim from 2017 whose emphasis is on “total freedom of action” and murdering you repeatedly. It’s hard, and has an uncompromising old-school design approach…

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