RuneScape: Dragonwilds creative director says survival crafting has more in common with MMOs than you might think: ‘It’s almost like the genre was born from MMOs’
When Jagex unveiled it was making RuneScape: Dragonwilds—a survival crafting game that cribs more than a few elements from its long-running MMO—I was curious, if not a little hesitant. I couldn’t help but wonder how certain elements would translate cross-genre. Turns out, pretty well. I recently sat down with Dragonwilds creative director Rick Turek to…