The Last of Us Part 2 proves that 8 GB of VRAM can be enough, even at 4K with maximum settings, so why aren’t more games using the same clever asset-streaming trick?
When Sony’s masterpiece The Last of Us Part 1 appeared on the humble PC two years ago, I hoped it would become a watershed moment in the history of console ports. Well, it was, but for all the wrong reasons—buggy and unstable, it hogged your CPU and GPU like nothing else, and most controversially of…