‘Insanely punishing’ survival game Atlas is being distilled ‘into a more accessible form’ for Ark: Survival Ascended’s new DLC

Last week I sat down with Studio Wildcard co-founders Jeremy Stieglitz and Jesse Rapczak, mostly to grill them about Vin Diesel but also to talk about what’s happening with Ark: Survival Ascended these days. I was surprised when Stieglitz started talking not about dinosaurs but pirates, bringing up another game Studio Wildcard had developed: Atlas….

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Our idea of Azeroth could have looked very different, because Jeff Kaplan said he ‘really wanted WoW to be first-person’ in its early days: ‘I argued a lot for that’

Much of the current videogame landscape can be traced back to systems and design decisions either first conceived or formalized in World of Warcraft. From the universal RPGification of game mechanics to live service gameplay loops to incremental gearscore advancement, videogames as we know them look like they do in large part because of WoW….

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A retired Microsoft engineer is training an AI to master Robotron: 2084, an incredibly difficult arcade game about a robot uprising

Eugene Jarvis hasn’t made a game in around a decade, and is enjoying a well-deserved retirement, but in the 1980s especially this guy made the most brilliant and brutally tough arcade games around. Defender, Robotron: 2084, NARC, Smash TV—all very different, all excellent, and every single one will kick your ass and gobble quarters like…

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A retired Microsoft engineer is training an AI to master Robotron: 2084, an incredibly difficult arcade game about a robot uprising

Eugene Jarvis hasn’t made a game in around a decade, and is enjoying a well-deserved retirement, but in the 1980s especially this guy made the most brilliant and brutally tough arcade games around. Defender, Robotron: 2084, NARC, Smash TV—all very different, all excellent, and every single one will kick your ass and gobble quarters like…

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Jeff Kaplan is sick of hearing you demonize games you weren’t going to play anyway: ‘Shut the f**k up. No one cares. We don’t need to hear that you weren’t into it’

Last week, former Blizzard vice president and game designer Jeff Kaplan made his first public appearance since leaving the World of Warcraft and Overwatch developer in 2021, revealing his independent game studio, Kintsugiyama, and its upcoming frontier survival game, The Legend of California. Days later, Kaplan continued that momentum with a casual 10-hour stream of…

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