The creator of Stephen’s Sausage Roll has released a new puzzle-platformer where you play as an egg, in the latest example of a developer fallen to the sunny side

Late last year, I wrote about a bizarre moment when game developers suddenly became obsessed with eggs for some reason. Then everybody pointed out all the games about eggs that I didn’t mention in the article, as if the goal was to create an exhaustive list of egg-based games and not observe a general trend….

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Throwback XCOM successor Xenonauts 2 leaves early access in April, though the developer says the milestone ‘doesn’t mean our work is done’

XCOM 3 may still be nothing more than a glint in Firaxis’ compound eye, but Steam’s digital walk-in freezer is bursting with alternative tactical lifeforms to dissect. These range from Julian Gollop’s own attempt to modernise XCOM in Phoenix Point, to The Long War creators’ absurdly complex Terra Invicta, which blows out X-COM’s alien invasion…

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22 years later, this classic Half-Life zombie survival mod shambles onto Steam with all new features

Before Valve reinvented cooperative gaming with Left 4 Dead, there was Zombie Panic! A mod for the original Half-Life, Zombie Panic! pitted groups of players against a single, player-controlled brain-muncher. Which doesn’t sound all that challenging, except that any survivors killed by the zombie would rise again as zombies themselves, slowly turning the tide against…

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Baby Steps’ designers trolled players by placing stacks of cans at the top of ‘plausible’ climbing challenges they didn’t even bother testing, and players managed to climb them all—except one

There is a style of game design built around rigorous playtesting and polish, aiming to smoothly guide the player from one challenge to the next, ensuring they never get hung up for too long or become too frustrated by an obstacle they can’t overcome. And then there’s Baby Steps. One of the best games of…

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Amidst high profile live service failures, Arc Raiders production director says he hopes other studios are ‘given the same chance we had, because it’s so hard to put a game out’

In his talk at this year’s GDC, Arc Raiders production director Caio Braga said Embark’s breakout extraction shooter hit emerged from a development cycle involving multiple massive directional pivots—points where many other game productions would have been cancelled. In a post-talk interview with PC Gamer, Braga said the high profile live service launch failures that…

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