Starfield’s composer says the game will become ‘legendary’, Todd Howard’s a ‘visionary’, and maybe you ‘were just not ready for it’

Composer Inon Zur has worked on hundreds of games across nearly three decades in the industry, though is perhaps best-known for his Bethesda scores: He composed the main themes and scores for Fallout 3, 4 and New Vegas, and most recently Starfield. Zur has given a new interview to RPG Site in which he says,…

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As rumors about new a Witcher 3 expansion continue to swirl, CD Projekt pointedly says it has ‘no plans for additional DLCs or expansions’—for Cyberpunk 2077

You may have heard rumors about new Witcher 3 DLC being developed, very quietly and in secret, by CD Projekt. Leakers have said it’s happening; analysts have said it needs to happen; IGN Poland said, yeah bud, we heard all about this years ago. And now CD Projekt itself has finally chimed in to say…

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Palworld’s Bucky got off a plane to find ‘about 8,000 Discord messages from Palworld fans’ who really wanted him to know about Pickmon: ‘God bless their little hearts’

Being a community manager for any videogame must mean your DMs are a perpetual nightmare of notifications, but that’s doubly so if you’ve ever stared down the barrel of a particularly litigious industry powerhouse. When you’re the community manager for a game like Palworld, I reckon that’s just a Monday. In this case, it really…

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Arc Raiders once had jump pads and the Snap Hook made you ‘like Spider-Man’ before its extraction shooter pivot: ‘It was much more heroic’

Arc Raiders used to be a much faster game during development—quite literally, as Embark reduced the speed of everything by roughly 60% after it shifted the game towards a PvPvE extraction shooter. It’s something you can see pretty clearly in the game’s original reveal trailer, where players were leaping around every which way and running…

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‘We want that the real-time images look indistinguishable from reality. We want them to look like a film.’ Nvidia has lofty goals for path-traced graphics, but its support for Microsoft’s shader stutter cure is a lot more interesting to me

At this year’s GDC event in San Francisco, Nvidia took to the stage to tell game developers something that they, and anyone for that matter, already knew: future games will only have film-level graphics by ‘fully leaning into AI to cross that chasm between what’s attainable [now] and what’s attainable in film rendering.’ Those were…

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