Monster Hunter Wilds is getting more open beta tests before launch—but they’ll be missing Capcom’s latest performance improvements

If you missed the Monster Hunter Wilds open beta weekend at the end of October, you’ll soon have another chance to dabble in Doshaguma-slaying before the game’s launch on February 28. In a YouTube video released earlier today, Capcom announced that two additional Monster Hunter Wilds open beta test periods will be available in February….

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D&D’s revised Monster Manual is tackling one of the game’s biggest hangups—and adding a new menu of BBEGs: ‘We wanted the Tarrasque to have some fighting buddies’

D&D is about to finish its big 2024 overhaul—and while I’ve got my opinions on the whole exercise, I’ve not been a complete curmudgeon about it. I even happen to think the Dungeon Master’s Guide is downright good, if a little surface-level, but hey—it’s an introductory document, we can leave the specific advice for content…

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‘That’s my ass again’: A Marvel Rivals body model realises she’s the inspiration behind the new hero Sue Storm after recognising her butt in the teaser trailer

NetEase recently released a new trailer teasing the addition of the Fantastic Four for Marvel Rivals Season 1. In this, we got to see what Reed Richards, Sue Storm, Ben Grimm, and Johnny Storm look like, as well as some of their abilities and powers in-game. But while we were just looking at the new…

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Ken Levine never expected Take-Two to shutter Irrational after Bioshock Infinite: ‘The decision was made at a corporate level’

The latest issue of Edge magazine includes a retrospective interview with Ken Levine, going over his career from Looking Glass Studios to Ghost Story Games and the upcoming Judas. When it gets to the latter, Levine’s first game since the release of Bioshock Infinite, the director opens up about the subsequent closure of Irrational Games,…

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Valve is changing the way it updates Deadlock ‘to help improve our development process’, so you can say goodbye to the regular biweekly posts

For the last few months, Valve has been releasing updates for Deadlock every two weeks. It’s an impressive schedule that saw the game improve significantly over a short time with more detailed map finishes, new ways to traverse the buildings, and regular fine-tuning of hero abilities. That’s not a sustainable pace in the long-term, though,…

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