Assassin’s Creed Shadows started with a single Ghost of Tsushima-like protagonist, but ‘it’s not representing what the samurai and shinobi are if it’s the same character’

I bet some of you had the same reaction I did when Ubisoft first told us that Assassin’s Creed Shadows would have two protagonists: Why do you need sneaky shinobi Naoe and stalwart samurai Yasuke when you could just make one character who’s super stealthy and a master swordsman? It worked well enough for Ezio…

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By opting out of an open world for Avowed, Obsidian says it can give players more interesting choices to make: ‘Pacing is really tough in open world games’

Earlier today, Xbox Wire published a lengthy interview with Obsidian, in which the studio laid out its philosophy for storytelling, narrative design, and handling player choice in Avowed. Given that it’s a Microsoft-published story about a Microsoft-published game, it’s a bit fawning, but it’s worth a read to see Obsidian explaining how it works to…

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How to romance Aerith in Final Fantasy 7 Rebirth

Oh, Aerith. Even after all this time, the kind-hearted flower merchant we first met in Midgar’s Sector 5 slums still has my heart. And though Cloud’s completely oblivious himbo personality is pretty charming, he can’t be trusted to always say the right thing, so I’m here to play the role of matchmaker with an FF7…

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The team behind one of 2024’s hidden gems is following it up with a stop-motion ‘relaxed digging and discovery’ game about a happy robot’s underground adventures beneath a lake of slime

One of last year’s biggest pleasant surprises was Judero, a surreal little adventure by a two-man team whose art consisted entirely of action figures and other handmade, physical objects digitized as sprites and textures or animated in stop-motion cutscenes. Developer Talha & Jack Co. is already working on what’s next: Mashina. “A little robot digs…

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