‘If you’re designing an RPG, you have to go back to the source:’ The post-apocalyptic RPG Entropy takes notes from Fallout and a long-abandoned Warhammer spinoff

The early access RPG Entropy is a very different beast to its developers’ previous work. Dread Delusion was a shockingly good homage to first person RPGs like King’s Field or The Elder Scrolls, while this new game is distinctly JRPG-inflected, nailing a lot of the feel and intangibles of something like Final Fantasy 10 or…

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The Tetris Company confirms it had nothing to do with the White House’s racist rip-off: ‘we believe in the power of connection and bringing people together, not dividing them’

One of the many things making this feel like a particularly dumb epoch to be living through is the way the US government has taken to using videogames as a tool for self-aggrandizement and disseminating its pro-war and anti-immigration messages. A bunch of people who usually argue politics should be kept out of videogames have…

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‘There is absolutely no generative AI in Space Marine 3’ promises Saber Interactive executive

In a Gamescom interview with IGN, Saber CCO and former id Software dev Tim Willits said that the company’s upcoming Space Marine follow-up is not using generative AI in its development. The studio has otherwise been embracing the technology, which was at the heart of the recent Rideshare Stimulator controversy. “There is absolutely no generative…

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Saber CCO Tim Willits is still bullish on AI, but concerned about its environmental impact: ‘Elon wants to put servers in space. That could be the answer, right?’

AI in gamedev is about as hot as hot topics get—the tech is polarizing for all sorts of reasons, not the least of which is its environmental impact. The data centers AI relies on come with grave heat and water use concerns at a time when our species’ ecological footprint is already leaning toward the…

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GSC Game World says there’s a reason it didn’t give Stalker 2 more time in the oven: ‘To make something better, you need to receive feedback, and this feedback should be fresh’

Like a lot of survival games, Stalker 2 had a long journey from janky larva to playable, easily recommended butterfly. It’s tempting to say that these games ought to just stay under wraps until they’re done and relatively bug-free—but at Gamescom 2026, GSC Game World CEO and head of game direction Ievgen Grygorovych told PC…

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