Blending Deus Ex with Escape from Butcher Bay, Deficit is one of the best-feeling indie immersive sims I’ve played—even if the stealth system needs serious work

Immersive sims like Deus Ex and Dishonored are among the hardest kinds of games to make, so I always try to be supportive when an indie developer takes on the absurd challenge of creating one. Yet while there have been some good examples in recent years like Skin Deep and New Blood’s early access Thief-like…

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Here’s 10 more minutes of the most interesting game shown at this year’s Opening Night Live

I was largely nonplussed by Gamescom’s Opening Night Live, particularly its relentless barrage of identikit fantasy action games that I struggled to tell apart. But one game stood out like a rat-powered computer in an elven glade, and that was Ontos, Frictional Games’ latest horror adventure/existential crisis generator. The Gamescom trailer was a barrage of…

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Civilization 7 will finally enter the atomic age in 2027, via a free update Firaxis says will be ‘even bigger in scope’ than last year’s Test of Time

Despite more than a year of updates and at least one massive overhaul, Civilization 7 remains as stubbornly divisive as ever. May’s enormous Test of Time update brought significant mechanical reworks and a fresh influx of players to Firaxis’ latest entry in the 4X series. But with Steam reviews still sitting at ‘Mixed’, with 51%…

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Ex-BioWare designer says doom and gloom about the next Mass Effect is overstated: ‘I think that they can do it’

Given that Anthem and Mass Effect Andromeda were widely considered disappointments, and Dragon Age: The Veilguard had a divisive reception, there’s a certain amount of skepticism about the Mass Effect game BioWare is currently working on. Some have even suggested it might not come out at all. Armando Troisi, a cinematic designer on the Mass…

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Saber CCO says the studio isn’t changing up its comms strategy after recent controversies: ‘There’s always some dust up’

In a recent interview with PC Gamer’s Joshua Wolens at this year’s Gamescom, Saber Interactive CCO Tim Willits admitted the studio’s leadership had a reputation for saying precisely what it means—”sometimes we ‘say what we mean’ too much,” he laughed. But when asked if recent controversies would change the studio’s comms approach, he said “no.”…

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Dwarf Fortress co-creator Tarn Adams was amazed other devs had heard of his game the first time he went to a convention: ‘I didn’t know that anyone knew what we were doing’

Dwarf Fortress is a bit like caviar—not everyone’s into it, but the people who are describe their experiences with it like a religious awakening. But the game’s legendary co-creator, Tarn Adams, didn’t even know it had a big following for many years, as he told PC Gamer’s Joshua Wolens in a recent interview at Gamescom…

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