Microsoft’s year of shame

The last ember of optimism in my subconscious wants me to believe that by putting the four words above in sequence, shouted in 30pt font, the truth of it has already rung out in your mind. You don’t need the impassioned argument about how Microsoft is the shameful poster child for just how contemptible an…

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‘It’s a pretty big deal for me as a human’: One of the FGC’s most popular commentators is stepping away from future EVO events following its Saudi buyout

One of the fighting game community’s most prolific streamers and commentators has announced he’ll no longer be attending EVO following the event’s buyout by the Saudi government. Sajam has served as one of the biggest bridges between the fighting game community and the larger mainstream videogame space over the last several years alongside other figures…

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Hideo Kojima says Super Mario Bros. ‘was the catalyst that brought me to the game industry’, and made him realise ‘this medium would one day surpass movies’

Hideo Kojima has done a new interview with Wired Tokyo, as part of a series where participants answer quickfire questions submitted by the public. There’s a fair amount of familiar ground trodden, including some gushing over his favourite film directors, but one slightly unexpected answer came when Kojima was asked what game he’s played the…

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Grand Theft Auto could have been a globetrotting series like Assassin’s Creed, according to former Rockstar technical director: ‘We had ideas about GTA games in Rio de Janeiro, Moscow and Istanbul’ while ‘Tokyo almost actually happened’

Outside of a trip to London in 1997, Grand Theft Auto has always stuck to fictional analogues of American cities for its settings. But there is a reality where Rockstar’s hugely successful crime epic is as globetrotting as Assassin’s Creed. According to Rockstar North’s former technical director Obbe Vermeij, the company toyed with numerous international…

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Fallout 4’s lead designer reckons it is the ‘most replayable’ game in the series thanks to its interweaving quests, which I’m sure will go down swimmingly with New Vegas sickos

I’ve thought about Fallout 4 in a lot of different ways since first playing it ten years ago. On its release, I thought it was the weakest Fallout game, lacking the roleplaying depth of its forebears. But a recent replay helped me see its strengths as a survivalist shooter. There’s a lot to love about…

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Danganronpa creator says his latest game ‘might truly become the last grand, 200-hour game story in human history written entirely without AI’

Danganronpa creator Kazutaka Kodaka reckons his latest game might be the last one with a 100% human-created story. Listen, I know you’re probably sick of reading about AI by now—I’m sick of reading about it, hearing about it, writing about it. Unfortunately it seems that it’s very much here to stay, at least for the…

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If you thought Bloodlines 2 lacked bite, remember that The Witcher 3’s director left CD Projekt to make a vampire RPG, and it’s out next year

2025 finally brought us Vampire: The Masquerade—Bloodlines 2, but whether you liked or loathed The Chinese Room’s follow-up to Troika’s wildly ambitious and deeply flawed RPG, it’s safe to say that it wasn’t the follow-up most fans expected. On a personal level, what I wanted from Bloodlines 2 was basically ‘Bloodlines 1, but fixed’, an…

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