The gacha in Neverness to Everness isn’t as generous as it seems—here’s how it works and why I’ve been more tempted to pull banners than ever

The banners in Neverness to Everness follow most of the usual rules established by its gacha forefathers, but it has major differences in a few important areas and some changes are more welcome than others. To get you up to speed, I’ve explained every gacha system and currency used in NTE below, along with what…

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This bloody vampire FPS with Splatoon movement tech is the best $5 I’ve spent on Steam this week

Blood Vial, a self-described “retro-inspired micro-FPS” that hit Steam earlier this week, is a lot like Splatoon—except instead of starring charming squid teens swimming through the ink spread by their paintguns, you play as a leaky, gun-toting vampire diving through the freshly-spilled gore of murderous pseudo-Catholics on a blood-soaked quest for revenge. So, really, it’s…

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Aliens: Fireteam Elite 2 is coming this summer, now with more marines and a ‘massive variety of new xenomorphs’ to slice ’em up

I was really surprised when I read today that Aliens: Fireteam Elite 2 is in development, because the first game was such a notorious mess—until I realized I was confusing it with the much older Aliens: Colonial Marines (the concept of time has pretty much slipped from my grasp at this point), and that Aliens:…

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Indie shooter devs pull a reverse-Concord: No one played their game, but they ‘make it free to play and keep the servers online indefinitely’ anyway

After around a year and a half in early access, Blindfire—a multiplayer FPS whose main thing is that its arenas are all incredibly dark, forcing you to rely on your other senses (and tech, naturally) to catch enemies—got its full release. Which was something of a bittersweet event for its devs at Double Eleven, who…

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Warhorse’s new creative director tells us why the secret sauce for Kingdom Come Deliverance is making things difficult for players: ‘The usual answer is OK let’s get rid of the friction—We don’t work like that’

Prokop Jirsa didn’t plan for any of this. “There was no 10-year plan to become the lead designer or director,” says the Kingdom Come: Deliverance 2 lead designer and one of two recently-anointed creative directors at the game’s maker, Warhorse Studios. “Never. I just really like making games and playing games… When I joined the…

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