World of Warcraft: Forever players competing over enemies is ‘extremely important’ to the experience, Blizzard says: ‘This is one of those things that we simply must hold the line on’

When the gates opened on the World of Warcraft: Forever beta, it was a free-for-all. Everyone fought to be the first to “tag” enemies with their attacks so they would count for their quests—a problem that is essentially obsolete in modern WoW. My memories of doing this in the real classic WoW came flooding back…

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Bungie un-cancels Destiny: Vaulted content is coming back as new leadership promises ‘Destiny is foundational to our future’

Bungie’s new leadership duo laid out the “next chapter of Bungie” today in a blog post with an accompanying video. The big news is that Bungie has essentially uncanceled Destiny 2, or will at least go the lengths to finally undo its greatest mistake: vaulting a bunch of raids and multiple of its story campaigns….

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Oh good, the pervert’s back

While I’ve been pleased to watch Capcom begin teasing out previews of the expanded monster roster we’ll face in Monster Hunter Wilds: Ascendance, its returning Elder Dragons have left me with a persistent feeling that something’s still missing—something utterly detestable and unsettlingly phallic. Thankfully, that hole in my life has been filled. Over the weekend,…

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Touch grass? Not when AMD has whittled down ray tracing memory usage by 98% for these hardware-sapping bushes and trees

As someone who spent a lot of their childhood talking to trees, I’m of the opinion that videogame forestry doesn’t need to look any better than Alan Wake 2‘s Pacific Northwest woodlands. That hasn’t stopped AMD from innovating though; by leveraging ‘tetrahedral cages’ to help render a vast scene of greenery, researchers at the company…

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