Warhammer 40,000: Darktide’s getting a new roguelite wave defense mode that sounds a whole lot like a souped-up take on Killing Floor

Fatshark has done a fair bit of fooling around with Darktide’s format offerings lately, with the recent Havoc mode expanding the game’s difficulty options and variance. But while Havoc caters to endgame players looking for a challenge, Mortis Trials—laid out in the latest blog post from community manager StrawHat—are described as “chaotic, with easy access…

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Persona and Metaphor: ReFantazio’s UI designer is open to accessibility options for players who find the stylish menus overstimulating: ‘That is something we understand we’ll need to work on and provide in the future’

What defines Atlus’s modern RPGs more: the characters you spend dozens of hours befriending and romancing, or the menus that pack more rizz into a single font than most entire games? If you’re judging by presentations at this year’s Game Developers Conference, Atlus knows what the people want: there wasn’t a talk on the former,…

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Outer space inspired DayZ’s Dean Hall to become a modder and game developer, and now he’s making a Kerbal successor called Kitten Space Agency

Dean Hall sees Kerbal Space Program as one of the most inspiring games ever, and that’s not just a personal opinion: It’s the inspiration for his latest game, and he says that literal rocket scientists are among those flocking to the project to help. The DayZ creator and CEO of Icarus developer RocketWerkz is now…

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Seekers of Skyveil, the MOBA—extraction shooter mashup, is shutting down less than a month after release: ‘We have no choice but to bring this short journey to an end’

Six years ago, a bunch of former BioWare, Blizzard, and Riot developers formed Elodie to work on a game that eventually became Seekers of Skyveil, a novel blend of MOBA action and the extraction format made popular by games like Escape From Tarkov. The team at PC Gamer had positive things to say about it,…

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Like a Dragon series director sums up why sidequests are essential to a great RPG with a single metaphor: ‘a good main dish alone will not earn you a Michelin star’

In a talk at San Francisco’s Game Developer’s Conference on Friday, Like a Dragon series director Ryosuke Horii said something simple out loud that I wish more big RPGs truly took to heart: the balance between the “main” narrative and its side stories is what it’s all about. Ask a dozen Like a Dragon fans…

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Bethesda marks Oblivion’s 19th with a sweetroll, a candle, and absolutely no happy birthday gift for fans eager for the still-unannounced remaster

The Elder Scrolls 4: Oblivion, the second or maybe third-best game in Bethesda’s long-running Elder Scrolls RPG series, turned 19 yesterday. In Canada, 19th birthdays are traditionally a very big deal: 19 is the legal drinking age in most of the country, and so you can imagine how the celebrations typically go. But in the…

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