Doom co-creator John Romero adores Ghost Recon and has over 3,000 hours in World of Warcraft: ‘God, I lived in that game every day for five years’

Disk Cleanup Welcome to Disk Cleanup, our regular weekend column delving into the PCs of PC gaming luminaries. Come back every Saturday to read a new interview, digging into the important questions, like “how tidy is your desktop?” and “what game will you never uninstall?” John Romero is the co-creator of legendary first-person shooters Wolfenstein…

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The most surprising thing about Mewgenics is its amazing soundtrack—and after 115 hours, I’m still discovering new songs

Soundtrack Sunday Welcome to Soundtrack Sunday, where a member of the PC Gamer team takes a look at a soundtrack from one of their favourite games—or a broader look at videogame music as a whole—offering their thoughts or asking for yours! As I noted in our review, Mewgenics has a very particular tone—and frankly, it…

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Someone is building a lifesized Seikret cosplay despite the fact they’ve ‘never made anything like this before’ and after seeing the process, you can’t convince me this thing doesn’t live and breathe

I visited the Monster Hunter bar in Tokyo last year and was amazed at the detail of some of the props and recreated armour sets around the entire place. But nothing in that bar impressed me as much as the fact someone is creating an entire, lifesize Seikret as a cosplay. Character Select Welcome to…

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Absolum’s first update dares you to unravel the threads of fate, introducing rule modifiers, corrupted biomes and improved mounts into 2025’s best beat ’em up

It’s a testament to the quality and inventiveness of Absolum that it stood out as strongly as it did when it released in October last year, a month that also brought us Battlefield 6, Bloodlines 2, and a little game called Arc Raiders. Absolum’s roguelite twist on a classic beat ’em up format was exactly…

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Hellscreen, the FPS with a rear-view mirror, has left Steam early access two episodes short of its original plan: ‘This is a bittersweet experience for me’

Adding a rearview mirror to a first-person shooter might sound like a daft gimmick, but as PC Gamer’s Ted Litchfield discovered three years ago, the defining mechanic of Hellscreen is anything but: “You have a mini, lower-res screen in the upper quadrant of your view at all times, and can blow it up and shrink…

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Seafaring survival sim The Last Caretaker gets a big update that adds a speedy jet ski and lets you customise your base-boat

Who cares for The Last Caretaker? Channel 37, that’s who! The Finnish developer— cofounded by the creators of the Trials series—has been diligently maintaining its oddball survival sim since it splashed into Steam early access last year. The game, which sees you play as a robot tasked with saving the human race by artificially growing…

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Unreal Tournament 2004 is now available for free thanks to its fan community, and they’ve even updated the game for modern PCs: ‘This is the first public patch for Unreal Tournament 2004 in over 20 years’

Epic Games may have since left the BSP-carved valleys of Unreal in favour of the cartoonish hills of Fortnite, but at least it hasn’t locked the series that put the company on the map deep in a digital vault somewhere. In the last few years, it has given permission for the Internet Archive to assume…

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Divinity: Original Sin 2 easter eggs hinting Baldur’s Gate 3 would be Larian’s next game had to be toned down: ‘Originally the reference to BG3 was very explicit’

Larian recently streamed Divinity: Original Sin 2, the studio’s last RPG in the Divinity series before it made Baldur’s Gate 3. During the stream, communications developer Aoife Wilson brought up the topic of hints in D:OS2 about what Larian was working on next. “Originally the reference to BG3 was very explicit,” Larian CEO Swen Vincke…

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‘We lost things such as physics in games:’ The dev behind my most anticipated RPG thinks players are craving more interactive games, not just ‘moving around in a static 3D environment’

Csaba “ForestWare” Székely’s Sword Hero is one of the most exciting upcoming games: An ambitious, open-ended RPG with complex NPC behaviors, physics interactions, and emergent gameplay⁠—the Hungarian developer affectionately referred to it as a “eurojank” game, a label applied to ambitious, but often flawed attempts by European developers to replicate or advance ’90s PC design…

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