Valve’s DRM was inspired by an exec’s nephew, who ‘used a $500 check I’d sent him for school expenses and bought himself a CD-ROM replicator… he sent me a lovely thank you note’

One of this year’s most interesting GDC talks was delivered by Monica Harrington, a founding member of Valve and the company’s first chief marketing officer, who went over her history with the company that brought us Half-Life and Steam. There’s so much in Harrington’s career and memories to pick out, but a notable anecdote which…

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Helldivers 2 composer recalls stomping around his apartment and channeling ‘Super Patriotism’ to capture Arrowhead’s satirical vision in music: ‘The satire works because the music believes it’s a pure patriotic love without irony or criticism’

Almost every element of Helldivers 2 is dripping with satire. The voice lines, story, and even individual armor pieces parody patriotism while telling a story of what could happen if corrupt governmental systems ran amuck. Well, everything except the music. “It’s jingoism, but it’s amplified with uplifting modern synth productions, and without suggesting any nuance…

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REPO dev says it wasn’t actually inspired by Lethal Company, and started as a singleplayer cleaning game: ‘It was nice, but far from what REPO is now’

You’d be forgiven for thinking REPO is a lot like Lethal Company. Both games involve fetching precious objects, hiding from things that go bump in the night, working cooperatively as nigh-identical, disposable grunts, and hollering over voice chat when things inevitably go wrong. Both games are also overnight phenomena, with REPO scrambling to adjust to…

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‘We made one big mistake’: Destiny 2 developer reveals how a small team dedicated to player retention led to a 20 hour server outage and character rollback

Destiny 2 has had a turbulent history—it’s a game that, since its release in 2017, has seen many ups, downs, and outright blunders. So a GDC talk from one of Bungie’s developers titled “Rescuing a Playerbase from the Doldrums” could apply to any number of periods throughout the game’s life. At this talk specifically, though,…

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Logitech G PowerPlay 2 mouse pad review

The idea that you could have a mouse pad that keeps your wireless mouse charged is one that’s kept my interest ever since the launch of the first Logitech G PowerPlay wireless charging station way back in 2017. Unfortunately though, even all these years later with the release of this new version, it still seems…

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Nvidia CEO sets sights on making ‘several hundred billion’ dollars worth of electronics in the USA over the next four years, increasing the chance of your next GPU being made in America

In the wake of tariffs set by the Trump administration and new factories in the US from world-leading chip foundry TSMC, Nvidia’s CEO says it aims to produce “several hundred billion” dollars worth of electronics in the US in the next four years. That means there’s a growing chance your next GPU will be made…

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‘We all got laid off’, says former Deck Nine narrative designer, after no-one was around to pick up Life is Strange: Double Exposure’s GDC Awards win

I’m not entirely sure Life is Strange: Double Exposure was a good idea conceptually—nor was series fan and PC Gamer writer Mollie Taylor, who played the thing and had a good, if “unnecessary-feeling”, time. That doesn’t mean I’m greeting today’s news with any particular sense of joy. Quite the opposite: The fact that nobody picked…

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