‘We should be a little scared of what we’re putting out there’: Overwatch 2 lead designer says hero perks are about ‘letting go’ of perfect balance

This week, Blizzard threw a curveball at Overwatch 2 fans just a few months shy of its ninth anniversary. As of next week, Overwatch 2’s static heroes will level up throughout a match with mini-skill trees. Blizzard calls them perks, and based on my playtime with them, they’re the single largest shakeup of Overwatch’s format…

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Just two weeks after launch, ‘extraction survival horror’ game Level Zero: Extraction ends development: ‘It’s no longer feasible for our relatively small teams to sustain the game’

Just two weeks after launching on Steam, “multiplayer extraction survival horror” shooter Level Zero: Extraction has reached the end of the road. In a message posted to Steam, community manager Antishyr said the game has “underperformed compared to our expectations,” and thus “it’s no longer feasible for our relatively small teams to sustain the game…

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Avowed succeeds where Dragon Age: The Veilguard failed: An actionized, beginner-friendly entry point to a long-running series that doesn’t sacrifice its identity

I am one of Pillars of Eternity’s strongest soldiers here at PC Gamer, a Sardaukar of Cipher builds, a praetorian for Obsidian’s deceptively philosophical fantasy universe. One of the most exciting things about Avowed since its first proper reveal has been how much it nailed the aesthetic and feel of Pillars from an entirely new…

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Dev recalls working with David Bowie on Omikron, and the artist’s madcap scheme to buy up a load of old satellites and ‘relaunch Ziggy Stardust from space’

Music publication Mojo has a new retrospective on Omikron: The Nomad Soul, the 1999 game that marked Davd Cage’s directorial debut but is most notable for the involvement of David Bowie. The legendary musician was initially approached in a bid to license some of his older songs but Bowie, ever-keen on where technology was going…

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We can now pinpoint the exact year videogames turned from God’s light thanks to the discovery of a ‘nude code’ for Smurfette in 1984

I was a videogame-obsessed teenager in the 1990s and it seemed like every single gaming magazine (and several of my friends) had one holy grail: The Tomb Raider nude code. The small detail of Core Design’s blockbuster adventure game not actually having one was irrelevant: Thanks to a few doctored screenshots and irrepressible playground murmurings,…

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